StarCraft is True Life, The Life is a game, Lets play this Life!
CITADEL
Hosted by uCoz
Hosted by uCoz
 
Rambler's Top100
M A I N
CITADEL
The project is started in 2004.

Background of creation and motives:
For the first time such idea after the next game in corridors WarCraft3 with friends in local computer club has arisen. There were many ideas and optimism, and also desire to make an interesting map with team-play for the best, in my opinion, RTS - StarCraft. It has passed long road before more or less decent realization, in a kind of absence of time as such on games, and that fact, that I the unique developer! The given mapconstantly testing my friends during all time, one of which is specified in a briefing as the most active.

Legend of a citadel:
In the beginning there was a darkness and a gloom. Also there has come the founder, has created all with words " yes there will be light ", has created three "books": "sefer" (the book a Torah, and in wider understanding - a material world, as a data carrier), "sofer" (the author of a Torah and our material world, that is the founder) and "sipur" (the story of the founder). Our worlds have been created and the source of wisdom is given to it, a power source punishing darkness. Have passed millenia, and the darkness among light was born, and has blocked a life it with the shadow. Long wars went for existence among people, animals, psi-gifted and other alive essences in the world that and other. The world became arena of the two-headed snake, whose one head looks in darkness, and another in the world alive. Also there has come the founder the second time and has transformed darkness to the public. It is familiar forces of light of that there was a citadel of greatness and beauty. The infinity of light and merge инь and янь has led to last war of weltanschauung, and light against light for the darkness is not present more has left. Last fight for the right to enter in the book "sefer" the name.

The actual description: These are corridors in StarCraft with the interesting and balanced game play. Only 3 corridors with defensive guns and crowds perfectly identical (equal on forces) armies. Armies going in corridors gradually everyone become better and better, that provides intensity and dynamism of game. Each kind крипа possesses the features in game, entering a variety. The primary goal for me was to make a map in which the important role play and creep during all game and interaction of players with each other and creeps. And not to admit simply stupid hunting of heroes for heroes. The purpose of players - to decline a bowl on the party (side) and to destroy an enemy citadel.
Set of the balanced heroes!
Opportunity to change hero on another, etc.!
The version "Net" is the facilitated version of a map for the Internet!